Welcome back, readers! This is the third and final part of a series of posts celebrating 25 years of Final Fantasy 7, and the impact it has had upon me throughout my life.
A Franchise is Born
I always wanted more Final Fantasy 7. I played it so much throughout the years, especially every summer break, and it seemed like every time I played through the game, I made a new discovery.
But what happened after the game? What happened to Midgar after Meteor nearly destroyed it? Did the world finally stop using Mako energy? Did Cloud and Tifa stay together?
At the time, I didn’t think I’d ever get to see more. Despite some cameos here and there, the future (and past) of these characters and their world was relegated to fan fiction. I also found myself disappointed by the next game, Final Fantasy 8. I didn’t even try 9 or 10.
Then something strange happened. In fact, two-fold. First was when I heard the announcement that Final Fantasy X was about to get a direct sequel, Final Fantasy X-2. What little I’d seen and read of X didn’t impress me, so my initial reaction was, “Why is that one getting a sequel???”
Then…Advent Children was announced.
A fully-rendered CGI movie that would act as a direct sequel to Final Fantasy 7! I was in college when I first heard the announcement, and I was beyond excited! At the time, I’d heard that there would be other content produced alongside of it, such as video games focusing on side characters (I think this is when Dirge of Cerberus was announced,) but nothing caught my attention like Advent Children did. It would be two more years before it actually released, and I eagerly awaited every scrap of news about it.
When it finally came out, I had moved to a bigger city for college, where I’d met and befriended a fellow gaming enthusiast, Sean. I honestly don’t remember where we bought it, maybe at Best Buy? But we rushed to his house (each of us with our own copy in-hand,) snacks and soda at the ready, and plopped down with a couple other friends to watch it.
It did not disappoint. Whereas Square’s original attempt at a CGI full-length movie was…okay (Spirits Within, I liked it better than most people seemed to,) this was something incredible and superior. It hit all the notes, had fantastic pacing, was most definitely written to appeal to those who knew the game, and had a very satisfying ending.
In short, it was a worthy successor to the original game. Superbly edited, perfectly voiced, and stunningly rendered (and at the time, one of my hobbies was 3D Graphic Design, so I was in awe of the technology behind it!)
It definitely didn’t end there.
Prequels and Sequels
Advent Children was part of a planned series of content additions to the Final Fantasy 7 story called Compilation of Final Fantasy 7. At the time, however, the only one I cared about was Advent Children.
For starters, Crisis Core was on the Playstation Portable (PSP) only. I had zero inclination to buy one (especially as a poor college student,) and it was a prequel featuring Zack, a character that is not heavily featured in 7 and whom, at the time, I didn’t really have any interest in. Plus, the PSP had inferior graphics compared to the then-contemporary PS2, and I was a bit of a snob about graphics back then (and perhaps still am.)
Dirge of Cerberus was on the PS2, but was not an RPG and focused on Vincent. When I watched Sean play a little bit of it, I found myself uninterested in the gameplay and story.
Fast forward several years, and my obsession over Final Fantasy 7 surged again. After playing through the original game yet again, and watching Advent Children again, I wanted to learn more about Zack and his connection to Aerith and Cloud. But I still was unwilling to buy a PSP. So I turned to the internet, during a time when Youtube wasn’t clogged with commercials every few minutes.
I was able to watch every cutscene and major moment in Crisis Core, and found that I’d grossly misjudged it. The story was intriguing, featured Sephiroth a lot more than I anticipated, and gave some back story to elements of 7 that really helped me understand and appreciate the characters and plot a lot more.
IE: it did what prequels were supposed to do (and a lot of prequels often fail to do.)
I was content never having played it – I considered emulators for the PSP to try it, but ended up not bothering.
I never did go back and give Dirge of Cerberus another chance. Maybe in honor of the 25th anniversary, now is the time to try it.
Rumors of a Remake
For the most part, after Compilation of Final Fantasy 7 concluded, there was a dearth of FF7 content. Mostly satisfied with the conclusion we saw in Advent Children, I was okay with that. I felt like the story had been told, and the rest could live on in our imaginations.
Then Sony and Square/Enix did something unexpected. As a technology demo for the Playstation 3, and to create buzz and excitement for the PS3, they released a tech demo of the opening sequence of Final Fantasy 7. Those precious couple of minutes showing Aerith in front of a surging power conduit, the pull-out to show all of Midgar, the dramatic music, and then Cloud’s arrival by train at the Number 1 Mako Reactor.
I don’t know if they expected it or not, but the reaction across the internet spread faster than wildfire – were they remaking Final Fantasy 7 for the PS3?!??!?!?!
Fans wanted it. Fans began to demand it. Fans went crazy! But I…was a bit skeptical. I wanted it, though, and I hoped – a remake for an RPG into a modern-day platform, could you imagine just how beautiful the world of FF7 could be?!
But…it was not to be. At least, at that time. Based on everything I’ve read over the years, as much as the creators of FF7 wanted to refresh the game onto a modern platform, they felt that they could never do it justice. It would be impossible to create the open world of 7 with the amount of detail expected from modern games.
I was sad. But damn did that video stick with me. Later when they refreshed Advent Children into Advent Children Complete, I wondered if that meant there was still hope for a 7 remaster or remake.
Still, rumors persisted. Most often the rumors were false. But then, one day…
Remake and Beyond
In 2015, Square/Enix made it official – they were going to remake Final Fantasy 7! They had finally found a way.
What was the way? Split it into multiple parts. This announcement was met mostly with excitement, and some trepidation – this was on the heels of The Hobbit Trilogy, derided for dragging out a single novel’s worth of stories into a trilogy of movies, and including characters who shouldn’t have even been in it (personally I liked The Hobbit, but agree that it pales in comparison to the Lord of the Rings Trilogy.)
Still, I was hopeful. The way the announcement was presented gave me hope, and the fact that they were bringing back as much of the original development crew as they could excited me. I knew they would treat the remake with the love and attention it deserved.
They did not disappoint. When the demo of the first bombing mission was released (reminiscent of how the demo of the original game was the first bombing mission,) I immediately downloaded and played it.
The first thing that struck me was the music, oh god the music was just incredible! I’ve always loved the music from the original, and the refresh it got for Advent Children was gorgeous, but they took it up another level or 10 in FF7R, and it never leaves my playlist now.
And playing through that first mission, with the new combat system, the new voices, and the incredible expansion of characters in just that little bit of time? I was sold.
When FF7R was fully released, I started playing it immediately, and, well. let’s just say that whereas the original Final Fantasy 7 is still my all-time favorite game, Remake comes in at a close, close 2nd. It made me love side characters even more (Biggs, Wedge and Jessie!!!!) and it expanded upon the world, made Midgar actually feel like a big city, and felt like it upped the stakes more than they already were in the original.
TL;DR, I’m a fan ;)
Most notable, they took existing content, and updated to be even more relevant and respectful to today’s society. For instance, Cloud’s cross-dressing sequence, while important for representation in the original, felt a bit like a gag. In Remake, it was treated with much more respect to the LGBT community.
Additionally, it feels like they deepened the backstory of the war between Shinra and Wutai (Yuffie’s home.) It created more intrigue, and even helped fix some plot holes. Characters that were previously inept or gag characters were turned into something much more interesting and worthwhile (Mayor Domino being the best example I can think of.)
The combat system and gameplay in general was updated as well, and it feels far less monotonous (which, since the original RPG-based combat system from 7 was ahead of its time and was interesting, that’s a big compliment!)
Oh and, I’ve never been one to ‘ship’ character pairings that didn’t exist in canon before, but thanks to FF7 Remake, I totally ‘ship’ Aerith and Tifa, especially after their friendship blossomed in the sewers and train yard of Sector 7 :) They’d make a cute couple! Sorry Cloud and Zack.
The Future is Bright
Most recently, in celebration of the 25th anniversary, Square/Enix released footage and the title of the next game in the Remake saga, titled Final Fantasy 7 Rebirth, and have confirmed that the entire remake saga will be a trilogy. While I’m a bit…hesitant about the overall direction they are taking (namely, they appear to be changing the timeline,) I know how much the creators love this, and they know how much we love it. I am mostly confident that the next two games will be as wonderfully and masterfully crafted as Remake was.
Better still, I’ll finally get my chance to play Crisis Core – they officially announced a remaster of Crisis Core, to be released on the PS4 and PS5! (Thank goodness for the PS4 release, I still haven’t gotten my hands on a PS5!)
As it was when Compilation came out, there are a lot of other titles out there that I’m not so interested in. The First Soldier is supposedly a battle-royale style game akin to Player Unknown Battleground, and is mobile-only, so I have zero interest in it. But we’ll see what other titles come out.
Mostly, I’m excited for the Remake trilogy and Crisis Core.
Conclusion
First of all, if you’ve read this entire series, kudos to you! This was originally supposed to be a single post, but then blossomed into something much too long to be contained in a single post.
That’s just how much this game has meant to me, and how much it continues to mean to me. It has inspired me as a writer, it has captured my imagination, and I am so happy to be alive today to experience the resurgence of the Remake trilogy.
Thank you for reading! I hope you’ve enjoyed this insight and this break from my usual writing-related posts. Until next time!
-Jon Wasik